So What Do Play Testers Think? (November 7, 2019)
I received a printed prototype of JUST RUN in late March. Since then, brave play testers have run the game’s various scenarios using the new game components about ten times. This is what I’ve learned:
The basic mechanics are done. Testers seem pleased with the current rules. This is great news. But we aren't relaxing. We will continue to strength-test the basic rule set and work to make the game scarier, more competitive, and even more fun throughout 2019.
The scenarios are where the action’s at! I am focusing most of the play testing efforts on expanding and balancing the game’s six scenarios. They are getting better and more fun every time. Not only that, I am seeing that the game mechanics are flexible enough to support other scenarios, game expansions, and add-ons. Again, super exciting news.
The drafting phase needs an alternative. One of the unique elements of JUST RUN’s game play is its initial, timed card drafting phase. I designed this phase to be fast-paced and a bit chaotic. The intention was to create tension and a bit of panic before the game even really starts. You are, after all, being chased by a horde of zombies! Even though playtesters liked that element, some also asked for an alternative drafting method that is less nerve-wracking. I’m currently testing some options.
Some game pieces are perfect; others not so much. I’ve gotten a fair amount of feedback on the actual game pieces--cards, tiles, tokens, markers, and pawns. All of this advice will be rolled into a final design if the game is funded.